

Torpedo fire control.Īlmost all of these "positions" allow for a direct view of theīattle. Secondary gunnery fire control officer.You can manage a battle at any one of many levels, and switch freely between them: Here is a more detailed review by William Miller:īoth of these games are quite fun to play, being similar to Task Force 1942 by Microprose but with MUCH better graphics (SVGA) and computer AI. Finaly played it - very fun! And quite detailed. Great Naval Battles III, Fury in the Pacific, 1941-44, by SSI. Nothing quite like the visceral thrill of blowing up a Japanese patrol boat with your deck gun.

The grand daddy of WWII sub simulators, and still a hoot. Short, but exciting.) Find out more about the game here. What's the good of a repair yard if you can't get the ships back into the fight sometime? Contains a scenario editor for creating encounters between squadrons of your choosing, which is a good thing (I am particularly fond of the Yamato vs. Pet Peeve about this game: ships sustaining any sort of moderate damage in the tactical module are recalled home for repairs and never, ever return. Entertaining in the tactical mode, but the strategic mode is kind of hokey, because it really doesn't encompass enough of the elements of the actual Guadalcanal campaign (plus, it's ludicrously easy to win on either side of the ball). A ship-to-ship tactical simulation of the fighting around Guadalcanal, with a strategic engine slapped on top of it. You can download the game for free at the Matrix Games website. Some of the more important aspects of the war really get hammered home as you slog through the campaign week by week, such as "Jeez, American fighers were really bad at the beginning, and you have to wait forever for the Hellcat." (After playing through a couple of these campaigns, I've decided that I'd rather lose Tulagi than lose an Atlanta-class AA cruiser: American flak is just so righteous.) Be prepared for 100-200 hours of game play to get through an entire campaign from Pearl Harbor to Japan's surrender (and a fast computer doesn't hurt, either). The graphics (particularly the map) are just god-awful, but as a strategic exercise it is very interesting. In other words, this game is just stupefyingly large. This is a BIG game, covering every aspect of the entire Pacific war, and containing every ship, aircraft squadron, and brigade-size or better land unit that fought in the war.
